Constructing site visitors, nonetheless, generally is a tedious job. You want to be certain that you present solely dependable and high quality information. Which means the excess content material you’ve gotten, the better. As at all times, the importance of content material can not be burdened enough. We’re not simply watching for something to learn here. We wish one thing we are able to learn and be completely satisfied about. And the additional folks you please together with your content material, the extra they will keep coming back and the more recommendations you will receive.
While I was pregnant with my daughter, I did Pilates, especially prenatal Pilates. After my daughter was born, I did post-natal Pilates and rode my exercise bike in the beginning. My doctor wanted me to start slow, no Hollywood starve yourself dieting methods. For those who are not familiar with it, post-natal Pilates is one of the first times a new Mother gets to semi-torture your child. In the app I did, you actually use your baby as part of the regular. At first, she was oblivious of exactly what I was doing. The program is intended to be done until the baby is either three months or 25 pounds. After a month of that, she wasn’t that thrilled about me using her as a workout accessory.
I absolutely love climbing roses. They look fantastic on arches, on trellises, wall, fences, and just about any other support. They do require slightly different care than other sorts of roses, such as in pruning and training in addition to winter protection. They are not hard or even different, and in my view well worth it.
Perv Mom want to follow a complete fat loss program, which contains weight exercises (including abdominal exercises), cardiovascular exercises, and a fantastic diet program to eliminate the excess fat covering your abdominal region.
It causes you to think twice when the saying occurs to you that cocktail dresses can only be worn at cocktail parties. The style is the kind of semi-formal dress code. When cocktail dresses finishes at knee-length, they will instantly give enough desired classy and an elegant appearance. If the formal occasion you are going to attend is called as evening dresses, a long dress would help you out. Match the dress with a Porn pair of heels and you are ready to make an indelible fashion statement.
What have you got to do tomorrow? Nothing. You are a bum, you have absolutely nothing on the table for tomorrow. Why go to sleep tonight? You’ve got endless choices of things to do for the night! So, what to do? You can watch late night Cinemax and HBO Porn, you have the choice to go party at the club. It’s titty tuesday at the local strip club! The possibilities are endless! As you drink the night away, have yourself a damn good time. Man, you should’ve done this so much sooner! Losing your job was the best thing that happened to you.
Do not follow any irrelevant looking links even if someone really close to you have send that since you do not know who is using that account. Hacker do use people’s accounts to access their buddies.
The sun is the #1 reason for prematurely aging skin. It’s never too late to begin using sun protection. Take preventive measures to protect your skin by limiting sun exposure, using sunscreen, hats and protective clothing, and avoiding sun beds and tanning salons.
The use of popular media as a medium of instruction among schools and universities has been the subject of many debates. Before going into the details involving the two sides of the arguments, what is popular media must first be defined. As used herein, popular media refers to all kinds of instructional materials other than the usual books and references used in classroom teaching.
What differentiates pop-media from the traditional modes of teaching is that the former involves the use of a more updated and advanced technology and gadgets, compared to the traditional style of lectures based on books used in the latter. The most common forms of popular media are: internet, radio, television, movies, newspapers and magazines, songs, advertisements, and the like.
The most common argument in favor of the use of popular media in teaching is that it signifies innovation and adapting to change. Proponents of this side would argue that at an early age, children must already be introduced to the latest industrial and educational developments that are key tools to progress. Second, they would say that it would give children a broader avenue for their references to which they could relate more; hence, making learning more fun and practical to them. The children’s learning and education would not be limited to what books and teachers say to them. Instead, lectures are illuminated and enlivened. Teachers would have an easier time getting the interest and attention of the children. Lastly, it is argued that children would have no need to spend much for the purchase of textbooks or for photocopying them. They would not need to bring heavy books and bags in school.
On the other hand, critics would say that popular media would make children lazy as they are being spoon-fed with readily available and accessible materials for their use. For example, children would be tempted to plagiarize and just to copy answers from the internet. This minimizes the practice of critical thinking and analysis among children. Second, this would give children unbridled discretion and leeway to use the available media to their own advantage and personal gratification.
Third, popular media is not appropriate especially for the use of young children because if not properly regulated, younger children will be more unduly exposed to pornography, crimes, violence, games and the social media, which is as yet beyond their comprehension or is unsuitable for their age. Their curiosity will be nurtured without proper adult guidance. As a result, they would be confused and demoralized by conflicting and inappropriate information. Fourth, the use of it would have a discriminatory effect because not all school children have access to all popular media. Lastly, classroom instructional teaching may eventually be replaced by machines and gadgets, and soon, there would be no more need for teachers.
Whether popular media is acceptable and effective to use or not is really up to the teachers and instructors to decide, as both sides of the arguments do have their respective good points. In any case, instructors are reminded of their responsibility to give their pupils the proper guidance and follow-up that are necessary and needed, being persons who have moral ascendancy over the latter in school.
Online video games are always believed to provide negative influences on growing children. This is mainly because most video games are addictive and typically about violent battles and fighting. Majority of parents and the media think and believe that these games rot the children’s brains and promote violence among them. Also, these games are blamed for the anti-social, weird, rude and drastic behaviors of some children.
However, many psychologists, child experts, and scientists believe that these games are actually beneficial to growing children. They are essential and quite responsible in making a child smarter and teach him high-level thinking skills that he may need in the future.
Online video games provide good exercise for a child’s brain. A huge number of them require abstract and high-level thinking skills to win. These skills include problem solving and logic, following instructions, hand-eye coordination, math skills, and spatial abilities. They also teach a child resource management and logistics, multitasking, and quick thinking.
A huge percentage of the quests and battles in these online video games involve characters that do multiple movements all at the same time. And in order for a child to control his character, his senses must be well-coordinated and he must be able to make fast analysis and quick decisions. They also help a child develop better reading and math skills; as well as, perseverance, better memory, logistics, and strategy-making.
Teamwork, camaraderie, and cooperation are also values that a child learns by playing online video games with other children. Furthermore, in a game such as flight simulation, the child becomes familiar with the airplane’s parts and controls; so if ever he decides to become a pilot when he grows up, he already has an informal training and background on flying. This is because the parts in the said flight simulation game are modeled according to the actual parts of an airplane. Plus, it is set in real-time.
These games are also instruments that introduce a child to computer technology and the Internet. Being familiar with these high-tech gadgets is necessary to keep up with the fast development of the world. These games, when played together, allow a child to bond with his parents, siblings, or cousins. They also make learning fun for children who are very much fond of colors and animation. And lastly, these video games may be the way for a child to release his stress. Just like other games, online video games can also provide a positive aggression outlet.
Technology breakthroughs not merely modified the accessibility from the FX market, they also modified the method of how trading decisions had been produced. Analysis showed that, rather than unable to find profitable trading methodologies, the main reason for failure as a speculator is actually a lack of discipline devoted to profit trading and threat management as well as the lack of forex trading tips for beginners. The development of iron discipline is among probably the most challenging endeavors to which a trader can aspire. There's Forex trading strategies nowdays that make useful to read.
Below is some of the most important Forex trading tips for beginners:
1. Forget about buying fancy software and do not waste your money on FX robots. It's very easy to get distracted by data and gadgets. The truth is, less is more in trading. The more complicated your system, the less chance it will work or that you will follow it. The majority of technical trading indicators are a total waste of time. The most important factor when trading any market is the price. You can learn other Forex trading strategies out there.
2. Do not try to day trade the FX market it's a waste of time and extremely you'll lose money.
3. The most successful FX traders make money from long term trends. Brokers want you to over trade as that way they make more commission and spread.
4. Do not look at the short-term FX charts. They provide no value. The main tools you can use are trend lines, moving rates and support and resistance levels. Keep it simple.
5. New traders should avoid OTC FX brokers. Consider currency ETFs, and options on currency futures to begin with. You get a better deal and have more protection using a contracts future contract than an OTC broker. Learn more from Forex trading strategies. A lot of those strategies explain about this OTC broker.
6. Many traders do not realize the news they read and current affairs have usually been priced in already. Often, new traders jump on a news story. But often, the market has already discounted the information. The market many times has already deducted the information. That is why as a new trader, you have to learn Forex trading tips for beginners.
7. Trade with what you see, and not with what you think. You may think the Euro is overvalued and you may be right ever. But if the price is moving, it does not matter what you think. It does not matter what the "guru" says. You should be trading with the trend. If you are not unsure about it, then better learn from Forex trading strategies online.
8. Many focus on the major currency pairs but over the years.
9. Sometimes, the best trades in FX are the ones you do not make.
10. New traders just think about the entry of the trades. Remember, the exit is more important than getting in.
This Forex trading tips for beginners will allow you to trade successfully in the future when you give too much attention to it and applied it.
This Panasonic 50 inch plasma TV is a new treat into the market, in case you need a plasma TV for your sitting room. Panasonic apparently doesn’t forget its customers, in that the company’s products improve the quality of the picture, as well as add a number of interactive features.
Panasonic has attempted to hand on some of the most popular features in its G20 series as a way of satisfying the demand for Plasma TV, that has the most recent features in television technology.
The G20 series as an advanced technology, is certainly going to get some head turn, more than the G10 series before it, which attracted attention.
This new Panasonic 50 inch plasma TV (TC-P50G20 Model), which is in the same category as the G25 series, makes available some of the delightful features, such as a better picture quality, and new suites for communications. Only a few things are excluded.
As already mentioned, Panasonic TC-P50 G20 also incorporates some nice interactive features with its VIERA Cast – Wi-Fi and Videophone capabilities. It provides for web entertainment, to be used with the necessary gadgets, in order to enjoy your plasma TV to the fullest.
You only need to pay more money to enable you buy those gadgets. The TV allows you to use Skype audio and video chat, but you need an external web cam and microphone headset for using this feature, deliberately powered for this purpose.
Netflix will be ready for use this June, additional to the normal online sources, such as Picasa, YouTube, and Amazon video, etc. along with the use of Pandora for your favorite content; you can also do twitting if you love to.
You need an external dongle or LAN adapter, in order to use the Wi-Fi feature of Panasonic TC – P50G20, typical of the recent interactive TV. Providing deep black shades, the Neo PDP Infinite Black panel, brought in by the 50 inch Plasma glass display, gives shaper and clearer images.
The image analysis technology, in this model, results in a very high clarity images and functions well with the film maker when you watch your favorite film. This welcome feature improves your experience during your movie watching moment.
You watch the TV, containing the 1080p technology along with the 600HZ sub-field drive, in a uniform manner, with hardly any aftereffects remaining, after the pictures have been received and displayed.
This new Panasonic 50 inch plasma TV (TC-P50G20 Model) also saves you energy. It complies with the Energy Star 4.0 certification. This TV can fit into your sitting room, without you having to be anxious, concerning the lighting conditions, which are typical of the later TVs.
OK, so you have a fancy touchscreen Smartphone with the Android operating system (sometimes a Verizon Droid or even a brand new Nexus One from Google), and you want to spice it up with a compatible golf GPS. Maybe you're already familiar with GolfShot, GolfLogix, and some of the other popular golf GPS apps. The number of apps in the Android market may be kind of puny compared to the huge number of apps available for the iPhone. But there are Android golf GPS apps available. The following list of five top-notch products is a start.
GolfCard was selected by both CNN and Time magazine as the best iPhone golf app for father's day (2009). Now it's available for Android phones; both Sprint and Verizon have recently featured GolfCard in their new phone ads. It looks promising, and should probably be more popular than it already is. This inexpensive rangefinder has a database of 28,000 courses, a scorecard for multiple players, statistical analysis, and no subscription fees.
GreenFinder , which is a popular GPS app that also works on Blackberry, iPhone, and Windows Mobile phones, can be downloaded and used five times for free. It gives you distances to the front, center, and back of the green, as well as distances to fairway hazards and the distance of your last shot. It costs less than a round of golf and there are no additional fees: you can download all the courses you need and you can even mark your own courses.
FreeCaddie also works on Blackberry, iPhone, Windows Mobile, and Java enabled phones. The free version displays only the distances to the front, center, and back of greens. If you want the really good stuff like distances to bunkers and hazards, a shot distance function, the ability to map your own points, or statistics and scorekeeping, then you need to upgrade to FreeCaddie Pro.
Pocket Caddy from Satsports has 3D flyovers of the entire course and individual holes, distances to the front, center, and back of the green and other points of interest. It also has shot recording, statistical analysis and and a scorecard. With Pocket Caddy you can get a map of your home course included with purchase, or you can easily map courses yourself using Google Earth.
SkyDroid (which is practically free) has distinctions to the front, center and back of every green on the course, as well as distances to water hazards, bunkers, and other course features. It also has a satellite map view of every hole. You can track the distance of your last shot, download all the courses you want for no extra cost, and you can even use SkyDroid's Course Mapper to easily map your own courses.
Advances in technology has made it easier for people to go about their day to day activities. Since computers, mobile phones and other gadgets have become a necessary part of peoples lives, it does not come as a surprise that the demand for applications for these devices has greatly increased. With the advent of smart phones, mobile applications have become an indispensable part of everyone’s lives. This is why custom software development companies have become highly in demand in recent years. nowadays, just about anyone can come up with ideas for software or applications and make it a reality.
Creating a computer software program or a mobile phone application can easily make you a lot of money. However, the problem lies in actually designing the software. If you are wondering how you can create a software or application to sell, then it is important to know that it really doesn’t have to be such a complicated process. If you hire a custom software development company to design your software for you, then you can earn a lot of money in the long run. While you may have to shell out a lot of money at the onset, if you design a good enough application that can compete, then you can get the money you invested back in no time. It doesn’t even end in getting the money you invested back, if you create a decent software, then you should have no trouble selling it to generate more profit.
The key to software development and application development is to come up with an idea for an application that is unique and useful. As a computer and mobile phone user yourself, you must know that it can be quite annoying to see the same applications time and time again under different names. While this certainly presents users with more options, it can also make the decision process a whole lot harder. With hundreds of thousands of software and applications out in the market right now, it can be rather difficult to come up with an idea that is completely original. This is why employing the services of a custom software development company that also specializes in custom application development is a good move. An experienced development team would be able to present a careful analysis of the market trends for these products. This would allow you to choose which categories are mostly in demand. If you are presented with a careful analysis of these facts then it should not be so difficult focusing your time and attention to a software that promises success.
Whether you want to sell these software or you want to use it for your own personal use or for you business, employing the services of a reliable and experienced custom software development company is important if you want the results to be desirable. A reputable company would present feasibility studies, especially if you have plans of marketing the software or application to the public. They should be able to present a comprehensive technical, economic and operational report of the app or software you plan to develop. Being aware of the strength and weaknesses of a product is necessary to ensure success. The feasibility report presented to you at the onset will give you a general idea of the predicted success rate of the application or software in question.
If you plan to develop an application for the iPhone, you should be able to find a custom software development company that will carefully guide you through the Apple App Stores approval process. You should also be able to market your software and applications easily with the help of a reliable development team. The development of software and applications does not only benefit those who want to develop these items for the purpose of making money. Businessmen who are always on the go can also benefit from this by having custom software and applications designed specifically for their needs.
A lot of businesses, companies and government institutions employ the services of a custom software development company to take care of their technical needs. Whether it is a theme for a website, a specific software to provide for particular needs or applications to cater to those who want to be able to keep track of their businesses and transactions even while they are away, a good development team should be able to provide all these without much difficulty.
If you are looking for a custom software development company; whether for application and software development, Internet marketing or web development, a good option would be Dot Com Infoway. They have teams of highly trained IT professionals that focus on particular projects for efficiency and for higher success rates. You will be carefully guided by a development team from the development process to the marketing process. There is perhaps no other custom software development company that would ensure that all your projects succeed both in development and marketing.
The car rental industry is a multi-billion dollar sector of the US economy. The US segment of the industry averages about $18.5 billion in revenue a year. Today, there are approximately 1.9 million rental vehicles that service the US segment of the market. In addition, there are many rental agencies besides the industry leaders that subdivide the total revenue, namely Dollar Thrifty, Budget and Vanguard. Unlike other mature service industries, the rental car industry is highly consolidated which naturally puts potential new comers at a cost-disadvantage since they face high input costs with reduced possibility of economies of scale. Moreover, most of the profit is generated by a few firms including Enterprise, Hertz and Avis. For the fiscal year of 2004, Enterprise generated $7.4 billion in total revenue. Hertz came in second position with about $5.2 billion and Avis with $2.97 in revenue.
Level of Integration
The rental car industry faces a completely different environment than it did five years ago. According to Business Travel News, vehicles are being rented until they have accumulated 20,000 to 30,000 miles until they are relegated to the used car industry whereas the turn-around mileage was 12,000 to 15,000 miles five years ago. Because of slow industry growth and narrow profit margin, there is no imminent threat to backward integration within the industry. In fact, among the industry players only Hertz is vertically integrated through Ford.
Scope of Competition
There are many factors that shape the competitive landscape of the car rental industry. Competition comes from two main sources throughout the chain. On the vacation consumer’s end of the spectrum, competition is fierce not only because the market is saturated and well guarded by industry leader Enterprise, but competitors operate at a cost disadvantage along with smaller market shares since Enterprise has established a network of dealers over 90 percent the leisure segment. On the corporate segment, on the other hand, competition is very strong at the airports since that segment is under tight supervision by Hertz. Because the industry underwent a massive economic downfall in recent years, it has upgraded the scale of competition within most of the companies that survived. Competitively speaking, the rental car industry is a war-zone as most rental agencies including Enterprise, Hertz and Avis among the major players engage in a battle of the fittest.
Over the past five years, most firms have been working towards enhancing their fleet sizes and increasing the level of profitability. Enterprise currently the company with the largest fleet in the US has added 75,000 vehicles to its fleet since 2002 which help increase its number of facilities to 170 at the airports. Hertz, on the other hand, has added 25,000 vehicles and broadened its international presence in 150 counties as opposed to 140 in 2002. In addition, Avis has increased its fleet from 210,000 in 2002 to 220,000 despite recent economic adversities. Over the years following the economic downturn, although most companies throughout the industry were struggling, Enterprise among the industry leaders had been growing steadily. For example, annual sales reached $6.3 in 2001, $6.5 in 2002, $6.9 in 2003 and $7.4 billion in 2004 which translated into a growth rate of 7.2 percent a year for the past four years. Since 2002, the industry has started to regain its footing in the sector as overall sales grew from $17.9 billion to $18.2 billion in 2003. According to industry analysts, the better days of the rental car industry have yet to come. Over the course of the next several years, the industry is expected to experience accelerated growth valued at $20.89 billion each year following 2008 “which equates to a CAGR of 2.7 % [increase] in the 2003-2008 period.”
Over the past few years the rental car industry has made a great deal of progress to facilitate it distribution processes. Today, there are approximately 19,000 rental locations yielding about 1.9 million rental cars in the US. Because of the increasingly abundant number of car rental locations in the US, strategic and tactical approaches are taken into account in order to insure proper distribution throughout the industry. Distribution takes place within two interrelated segments. On the corporate market, the cars are distributed to airports and hotel surroundings. On the leisure segment, on the other hand, cars are distributed to agency owned facilities that are conveniently located within most major roads and metropolitan areas.
In the past, managers of rental car companies used to rely on gut-feelings or intuitive guesses to make decisions about how many cars to have in a particular fleet or the utilization level and performance standards of keeping certain cars in one fleet. With that methodology, it was very difficult to maintain a level of balance that would satisfy consumer demand and the desired level of profitability. The distribution process is fairly simple throughout the industry. To begin with, managers must determine the number of cars that must be on inventory on a daily basis. Because a very noticeable problem arises when too many or not enough cars are available, most car rental companies including Hertz, Enterprise and Avis, use a “pool” which is a group of independent rental facilities that share a fleet of vehicles. Basically, with the pools in place, rental locations operate more efficiently since they reduce the risk of low inventory if not eliminate rental car shortages.
Most companies throughout the chain make a profit based of the type of cars that are rented. The rental cars are categorized into economy, compact, intermediate, premium and luxury. Among the five categories, the economy sector yields the most profit. For instance, the economy segment by itself is responsible for 37.7 percent of the total market revenue in 2004. In addition, the compact segment accounted for 32.3 percent of overall revenue. The rest of the other categories covers the remaining 30 percent for the US segment.
Historical Levels of Profitability
The overall profitability of the car rental industry has been shrinking in recent years. Over the past five years, the industry has been struggling just like the rest of the travel industry. In fact, between the years 2001 and 2003 the US market has experienced a moderate reduction in the level of profitability. Specifically, revenue fell from $19.4 billion in 2000 to $18.2 billion in 2001. Subsequently, the overall industry revenue eroded further to $17.9 billion in 2002; an amount that is minimally higher than $17.7 billion which is the overall revenue for the year 1999. In 2003, the industry experienced a barely noticeable increase which brought profit to $18.2 billion. As a result of the economic downturn in recent years, some of the smaller players that were highly dependent on the airline industry have done a great deal of strategy realignments as a way of preparing their companies to cope with eventual economic adversities that may surround the industry. For the year 2004, on the other hand, the economic situation of most firms have gradually improved throughout the industry since most rental agencies have returned far greater profits relative to the anterior years. For instance, Enterprise realized revenues of $7.4 billion; Hertz returned revenues of $5.2 billion and Avis with $2.9 billion in revenue for the fiscal year of 2004. According to industry analysts, the rental car industry is expected to experience steady growth of 2.6 percent in revenue over the next several years which translates into an increase in profit.
Competitive Rivalry Among Sellers
There are many factors that drive competition within the car rental industry. Over the past few years, broadening fleet sizes and increasing profitability has been the focus of most companies within the car rental industry. Enterprise, Hertz and Avis among the leaders have been growing both in sales and fleet sizes. In addition, competition intensifies as firms are constantly trying to improve their current conditions and offer more to consumers. Enterprise has nearly doubled its fleet size since 1993 to approximately 600,000 cars today. Because the industry operates on such narrow profit margins, price competition is not a factor; however, most companies are actively involved in creating values and providing a range of amenities from technological gadgets to even free rental to satisfy customers. Hertz, for example, integrates its Never-Lost GPS system within its cars. Enterprise, on the other hand, uses sophisticated yield management software to manage its fleets.
Finally, Avis uses its OnStar and Skynet system to better serve the consumer base and offers free weekend rental if a customer rents a car for five consecutive days Moreover, the consumer base of the rental car industry has relatively low to no switching cost. Conversely, rental agencies face high fixed operating costs including property rental, insurance and maintenance. Consequently, rental agencies are sensitively pricing there rental cars just to recover operating costs and adequately meet their customers demands. Furthermore, because the industry experienced slow growth in recent years due to economic stagnation that resulted in a massive decline in both corporate travel and the leisure sector, most companies including the industry leaders are aggressively trying to reposition their firms by gradually lessening the dependency level on the airline industry and regaining their footing in the leisure competitive arena.
The Potential Entry of new Competitors
Entering the car rental industry puts new comers at a serious disadvantage. Over the past few years following the economic downturn of 2001, most major rental companies have started increasing their market shares in the vacation sector of the industry as a way of insuring stability and lowering the level of dependency between the airline and the car rental industry. While this trend has engendered long term success for the existing firms, it has heightened the competitive landscape for new comers. Because of the severity of competition, existing firms such as Enterprise, Hertz and Avis carefully monitor their competitive radars to anticipate Sharpe retaliatory strikes against new entrants. Another barrier to entry is created because of the saturation level of the industry.
For example, Enterprise has taken the first mover advantage with its 6000 facilities by saturating the leisure segment thereby placing not only high restrictions on the most common distribution channels, but also high resource requirements for new firms. Today, Enterprise has a rental location within 15 miles of 90 percent of the US population. Because of the network of dealers Enterprise has established around the nation, it has become relatively stable, more recession proof and most importantly, less reliant on the airline industry compared to its competitors. Hertz, on the other hand, is utilizing the full spectrum of its 7200 stores to secure its position in the marketplace. Basically, the emergence of most of the industry leaders into the leisure market not only drives rivalry, but also it varies directly with the level of complexity of entering the car rental industry.
The Threat of Substitute
There are many substitutes available for the car rental industry. From a technological standpoint, renting a car to go the distance for a meeting is a less attractive alternative as opposed to video conferencing, virtual teams and collaboration software with which a company can immediately setup a meeting with its employees from anywhere around the world at a cheaper cost. In addition, there are other alternatives including taking a cab which is a satisfactory substitute relative to quality and switching cost, but it may not be as attractively priced as a rental car for the course of a day or more. While public transportation is the most cost efficient of the alternatives, it is more costly in terms of the process and time it takes to reach one’s destination. Finally, because flying offers convenience, speed and performance, it is a very enticing substitute; however, it is an unattractive alternative in terms of price relative to renting a car. On the business segment, car rental agencies have more protection against substitutes since many companies have implemented travel policies that establish the parameters of when renting a car or using a substitute is the best course of action.
According to Tracy Esch, an Advantage director of marketing operations, her company rents cars up to a 200-mile trip before considering an alternative. Basically, the threat of substitute is reasonably low in the car rental industry since the effects the substitute products have do not pose a significant threat of profit erosion throughout the industry.
The Bargaining Power of Suppliers
Supplier power is low in the car rental industry. Because of the availability of substitutes and the level of competition, suppliers do not have a great deal of influence in the terms and conditions of supplying the rental cars. Because the rental cars are usually purchased in bulk, rental car agents have significant influence over the terms of the sale since they possess the ability to play one supplier against another to lower the sales price. Another factor that reduces supplier power is the absence of switching cost. That is, buyers are not affected from purchasing from one supplier over another and most importantly, changing to different supplier’s products is barely noticeable and does not affect consumer’s rental choices.
The Bargaining Power of Buyers
While the leisure sector has little or no power, the business segment possesses a significant amount of influence in the car rental industry. An interesting trend that is currently underway throughout the industry is forcing car rental companies to adapt to the needs of corporate travelers. This trend significantly reduces supplier power or the rental firms’ power and increases corporate buyer power since the business segment is excruciatingly price sensitive, well informed about the industry’s price structure, purchase in larger quantities and they use the internet to force lower prices. Vacation buyers, on the other hand, have less influence over the rental terms. Because vacationers are usually less price sensitive, purchase in lesser amounts or purchase more infrequently, they have weak bargaining power.
Today the car rental industry is facing a completely different environment than it did five years ago. Competitively speaking, the revolution of the five forces around the car rental industry exerts some strong economic pressure that has significantly tarnished the competitive attractiveness of the industry. As a result of the economic downturn in recent years, many companies went under namely Budget and the Vanguard Group because their business infrastructure succumbed to the untenability of the competitive environment. Today, very few firms including Enterprise, Hertz and Avis return a slightly above-average revenue compared to the rest of the industry. Realistically speaking, the car rental sector is not a very attractive industry because of the level of competition, the barriers to entry and the competitive pressure from the substitute firms.
Strategic Group Mapping
As a moderately concentrated sector, there is a clear hierarchy in the car rental industry. From an economic standpoint, disparities exist from a number of dimensions including revenue, fleet size and the market size each firm holds in the market place. For instance, Enterprise dominates the industry with a fleet size of approximately 600,000 vehicles along with its market size and its level of profitability. Hertz comes in second position with its number of market shares and fleet volume. In addition, Avis ranks third on the map. Avis is among one of the companies that is having issues recovering its revenue margins from prior to the economic downturn. For instance, in 2000 Avis returned revenues of approximately $4.23 billion. Over the course of the next several years following 2000, the revenue of Avis has been significantly lower than that of 2000. As a way of reducing uncertainty most companies are gradually lessening the level of dependency on the airline industry and emerging the leisure market. This trend may not be in the best interest of Hertz since its business strategy is intricately linked to the airports.
Key Success Factors
There are many key success factors that drive profitability throughout the car rental industry. Capacity utilization is one of the factors that determines success in the industry. Because rental firms experience loss of revenue when there are either too few or too many cars sitting in their lots, it is of paramount importance to efficiently manage the fleets. This success factor represents a big strength for the industry since it lowers if not completely eliminates the possibly of running short on rental cars. Efficient distribution is another factor that keeps the industry profitable. Despite the positive relationship between fleet sizes and the level of profitability, firms are constantly growing their fleet sizes because of the competitive forces that surround the industry. In addition, convenience is one of the crucial attributes by which consumers select rental firms. That is, car rental consumers are more prone to renting cars from firms that have convenient rental and drop off locations. Another key success factor that is common among competing firms is the integration of technology in their business processes. Through technology, for instance, the car rental companies create ways to meet consumer demand by making renting a car a very agreeable ordeal by adding the convenience of online rental among other alternatives. Furthermore, firms have integrated navigation systems along with roadside assistance to offer customers the piece of mind when renting cars.
There are many factors that impact the attractiveness of the car rental industry. Because the industry is moderately concentrated, it puts new market entrants at a disadvantage. That is, its low concentration represents a natural barrier to entering the industry as it allows existing firm to anticipate sharp retaliations against new entrants. Because of the risks associated with entering the industry among other factors, it is not a very attractive sector of the marketplace. From a competitive standpoint, the leisure market is 90 percent saturated because of the active efforts of Enterprise to dominate this sector of the market. On the other hand, the airport terminals are heavily guarded by Hertz. Realistically speaking, entry in the industry offers low profitability relative to the costs and risks associated. For most consumers, the main determining factors of choosing one company over another are price and convenience. Because of this reason, rental firms are very circumspect about setting their rates and that generally force even the industry major players in the position of offering more to the consumers for less just to remain competitive. Hertz, for example, offers wireless internet to its customers just to add more convenience to their travel plans. Avis on the other hand, offers free weekend specials if a customer rents a car for five consecutive weekdays. Based on the impact of the five forces, the car rental sector is not a very attractive industry to potential new market entrants.
The rental car industry is in a state of recovery. Although it may seem like the industry is performing well financially, it is nonetheless gradually regaining its footing relative to its actual economic position within the last five years. As a way of insuring profitability, besides seeking market shares and stability, most companies throughout the chain have a common goal that deals with lowering the level of dependency on the airline industry and moving toward the leisure segment. This state of motion has engendered some fierce competition among industry competitors as they attempt to defend their market shares. From a futuristic perspective, the better days of the car rental industry have yet to come. As the level of profitability increases, I believe that most of the industry leaders including Enterprise, Hertz and Avis will be bounded by the economic and competitive barriers of mobility of their strategic groups and new comers will have a better chance of infiltrating and realizing success in the car rental industry.
“Passenger Car Rental.” Encyclopedia of Global Industries. Dec. 2004. Gale group. 02 Feb 2005. http://galenet.galegroup.com.ucfproxy.fcla.edu/servlet/BCRC.
“Car & Truck Rental.” Hoover’s AB&D Company. Jan. 2005 . Hoovers. 04 Feb 2005. http://premium.hoovers.com.ucfproxy.fcla.edu/subscribe/ind/factsheet.xhtm. “
Rental car foes war on each other’s turf.” The Associate Press. Fall 2004. The Enquirer. 08 March 2005. http://www.enquirer.com/editions/2004/10/11/biz_rentalcars111.html.
“United States – Car Rental.” Data Monitor Industry Market Research. Nov. 2004. Gale. 12 March 2005. http://search.rdsinc.com.ucfproxy.fcla.edu/sessions?products=BNI.
“A synthesis of tactical fleet planning models for the car rental industry.” IIE Transactions. Sept. 2003. Gale. 12 March 2005. [http://www.fleet-central.com/arn/01stat3.cfm].
“Corporate travel plans moving to Web.” Crain’s Chicago Business. Apr. 2001. ProQuest. 12 March 2005. http://www.proquest.com.ucfproxy.fcla.edu.
“Tracy Esch.” “Car rental market leaders make rebound .” Business Travel News. May 2002. Gale. 12 March 2005. http://search.rdsinc.com.ucfproxy.fcla.edu.
“Avis Equips Rental Car with Satcomms 1999.” Newsbytes News Network. Oct. 1999. Gale. 12 March 2005. http://search.rdsinc.com.ucfproxy.fcla.edu.
“Car Rental In the United States.” Data Monitor Industry Market Research. Nov. 2004 . Gale. 13 March 2005. http://search.rdsinc.com.ucfproxy.fcla.edu.
“Global – Car Rental.” Data Monitor Industry Market Research. Nov. 2004 . Gale. 13 March 2005. http://search.rdsinc.com.ucfproxy.fcla.edu.
“Corporate and Travel Trends.” Travel Trade Gazette. Nov. 2003 . ProQuest. 14 March 2005. http://www.proquest.com.ucfproxy.fcla.edu.
“Car rental market leaders make rebound.” Business Travel News. May. 2002 . Gale. 14 March 2005. http://search.rdsinc.com.ucfproxy.fcla.edu.
“Car rental market leaders make rebound.” Business Travel News. May. 2002 . Gale. 14 March 2005. http://search.rdsinc.com.ucfproxy.fcla.edu.
“Ovation Travel.” Wall Street Transcript. May. 2002 . LexisNexis. 14 March 2004. http://www.lexisnexis.com.ucfproxy.fcla.edu/cis.
“Avis Offers New Deal for Free Weekends.” Newswire. Feb. 2004 . LexisNexis. 15 March 2004. http://www.lexisnexis.com.ucfproxy.fcla.edu/cis.
The "Wikipedia problem" which means children turning to internet for readymade answers is the new age phenomenon baffling teachers and mentors globally. There are almost equal numbers of teachers who consider technology to be a solution as much as a problem. While a common belief is that technology is hindering the students 'capacity to think and analyze, there is also a strong opinion in favor of video games and digital gadgets' ability to engage students and enhance learning by using more than one sensory stimulators. In spite of the growing concern about the students' deteriorating attention spans, institutions are incorporating them into the process of classroom learning.
Children are inherently inquisitive creatures. They have a curiosity to discover new things and learn by way of discovering and experimenting even before they subjected to methods of formal education such as reading or writing. Science is a discipline of experiments and discoveries. The National Science Education Standards emphasize that "science education needs to give students three kinds of scientific skills and understandings. Students need to learn the principles and concepts of science, acquire the reasoning and procedural skills of scientists, and understand the nature of science as a particular form of human endeavor. Students there before need to be able to devise and carry out investigations that test their ideas, and they need to understand why such investigations are equally powerful. they have learned this way ". Here, it becomes imperative to engage children in science education at an early stage.
Digital games are more capable to gain students' interests and attention than other conventional means of attending education in a classroom. However, some educationists also regard them as culprits of exponential declination in the attention span in children. The next sections in this article discuss the involvement of children in games in the tech age, types of games available in the market and the impact of digital gaming as learning aids in classes.
Gaming and the New Age Kids
Digital technology has expanded the horizons of video gaming in the modern world. Kids are subjected to far more complex and challenging technological environment than their counterparts were from over half a century back. Involvement of kids in digital gaming is a result of many significant changes in the lifestyle and culture of the modern society. Easy accessibility of technology, dispensable income due to dual income families and lack of infrastructure for outdoor activities in many cities are some major contributors in making screen games an important part of the children's' lives. A study by Centers for Disease Control and Prevention (2010) found that only 20 percent of the census blocks are within half a mile of a block boundary. Also, the effect of peer pressure can not be undermined in these times of social networking.
The digital gaming market is one of the fastest growing segments of the global entertainment industry. US is witnessing unpretended penetration of digital games among youngsters. In the US, 97% of the teens play some type of game on a regular basis. In India, the gaming market has grown manifold in the last few years. Here, it is imperative that educationists are continuously contemplating the use of digital gaming as a learning tool in classrooms. Institutions are also employing innovative ways to leverage the digital advantage for enhancing the learning experience at schools.
What are Digital Games?
There is no concrete definition of games as it may vary with an individual's preference and profession. Games can be defined as a "system in which players engage in artificial conflict, defined by rules, which result in a quantifiable exit". Technology and digitization add new dimensions to games where simulations, interactivity, augmented reality, alternative reality, collective intelligence and sensory stimulators such as sound and visual effects. Digital games are also characterized by their portability and limitless accessibility.
Role-playing games, simulation games and puzzles are some of the most popular digital games. In role-playing games, the player enacts the role of a particular character in a virtual world moving from one level to the other based on the output of the earlier level. RPGs can be single player such as the dungeons and dragons from earlier days of gaming or multi-player games such as Diablo III, Xenoblade, Final Fantasy XIII-2 or Mass Effect 3. MMORPG or the Massive Multiple Online Role-Playing Games are an extension of the RPGs where large number of players interact in an online virtual world. Simulation games create realistic situations in virtual worlds. The outcome will depend on the player's decision-making and responsiveness and will be nearly similar to what may happen in a real world in the same situation. Widely used in training and analysis, simulation games are also popular due to their unpredictable and personalized opportunities. Flight Simulator X, Live for Speed (LFS) and Need for Speed have been extremely popular simulation games for a long time. Puzzles genre of digital games involves problem solving and analysis with varying degrees of difficulty depending on the nature of the game. Crosswords and treasure hunt games are basic forms of puzzle games in both physical and digital form.
All types of digital games involve a social involvement of players. Some need collaborative efforts to play while others may be discussed or analyzed socially. In spite of some games being accused of outright violent visual effects, a well-designed game can accelerate the thinking process by stimulating, engaging, involving creativity and developing a meta-game ie, social interactions inspired and enhanced inside or outside the game. Incorporating digital gaming in the basic education framework can lead to augmented competitiveness and multi-dimensional growth in children.
Digital Games in Science Education – Why and Why Not?
The 21st century requires the teachers and the students to integrate technology into the curriculum. Although the ultimate goal is to benefit the students in terms of learning and experience, unsupervised, unorganized or irrelevant application can lead to complete failure or have negative effects. Some of the negative impacts of digital games in general and in context with the education are listed below:
- Digital games have been facing constant rebuke for allegedly enhancing aggression among children and developing a violent streak at an early stage. In a study by Anderson and Bushman (2001), Children involved in violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and reduced prosocial helping. Use of weapons and being rewarded for being violent is a cause of widespread concern.
- Digital games can be addictive for children and make them physically inactive. Digital games, other than social networking, are considered for reduced physical activity leading to obesity in children and postural and skeletal disorders.
- Addiction to games is also known to make kids socially secluded. Impulsive behavior, depression and increased anxiety levels are largely attributed to excessive gambling in children. Some studies also suggest that the children playing games are unable to concentrate for a long span and have reduced attention span.
- Children are prone to absorbing socially unacceptable behavior through some digital games such as using profanities and ill-treating the fairer sex. Lack of adequate knowledge about screening the material available online is a growing concern amongst the parents.
- Digital games are considered a hindrance to better performance in academies. Students are often found to skip homework to play games leading to deteriorating performance at school. However, despite their reputation as promoters of violence and mayhem, digital games have in fact been shown to help children learn skills, content, and vital "21st-century" skills. From digital games children can learn: content (from rich vocabulary to science to history), skills (from literacy to math to complex problem-solving), creation of artifacts to software code and systems thinking (how changing one element impacts relationships as a whole). Strong arguments in favor of using digital games as learning aids in secondary education are summarized below:
- Digital games involve extreme hand-eye coordination and enhancement motor and sensory skills. Sensory stimulation theory proposed by academic Laird (1985) validates that effective learning occurs when the senses are stimulated. While some studies show that digital gaming decreases attention span, there are strong evidences of improved concentration in short intervals of time. Digital games involve keeping an eye on every detail, follow the rules and respond procedively to the given situation. Complex digital games help is developing problem-solving and decision-making skills. Some games also involve logical analysis of the situation and pattern recognition and improve memorizing that assisting in the cognitive process. Playing by the rules teachers children to accept and respect a certain level of discipline.
- Multi-player digital games develop a sense of constructive competitive attitude. Collaborative games also improve team-building attitude. They develop time management skills in a team and train the players to cooperate for mutually desired goal. They teach the players to accept defeat as well as strive for better results. Digital games provide an avenue for hyperactive kids to direct the energy in a constructive system based game. They also provide an outlet to release aggression and frustration, thus helping in diffusing stress. Some games also involve physical activity such as Nintendo Wii boxing helping kids to engage mentally and physically with the kids. Complex digital games involve high level of multitasking that improving brain's natural learning process. Brain based learning theory suggests that multi-tasking is an inherent activity of the brain and learning is enhanced by challenges at various levels. Digital games develop efficient situational analysis and strategy making in children. Since games have certain objectives at every level and a final objective of the game, it teaches players to devise short term and long-term strategies such as scoring points, retaining energy and reaching the ultimate goal of the game. Simulation games and the role-playing digital games help players gain expertise or learn by experiencing in replicas of real world situations. Experiential learning and action learning theories are based on the promise that individuals learn faster when they by experiencing and actually participating in action.
"Games require the kind of thinking that we need in the 21st Century because they use actual learning as the basis for assessment. , production, and design by tracking many different kinds of information about a student, over time. "
Maxx is the new in the mobile industry. If you are the gadget lover and always seeking for something new then there is no harm in tasting the Maxx mobiles. The company claims for best quality products and the latest tech features at very reasonable price. If we analysis the whole mobile market, every new mobile company is claiming the same thing and also using the similar strategies and planning's. It feels like that every handset is similar to each other only the brand name is change. They all are targeting to same entry level segment. Then what's new in Maxx mobile phones?
Yes it is true that Maxx mobile phones are gaining popularity due to its cheap prices. It has released many handsets in the mobile devices in the market with or without dual sim options. Really it makes so hard for the buyer to select which mobile brand. But the good thing is that there are so many options available for the buyer to choose the mobile phone. They do not have to compromise in purchasing the mobiles.
The recent invention of the Maxx is Maxx mq430 mobile. Let's have a discussion on the Maxx mq430 mobile price, features and specifications.
Maxx mq430 mobile is dual sim mobile phone and the phone gives you the smooth and hassle free typing with the QWERTY keypad. It has a good display screen of 2 inches and have the good internal memory which can be boosted up to 2 GB with microSD card. The phone can store the 1200 contacts easily. It is embedded with 1.3 mega pixel camera with the average picture quality and supports the video playing as well as recording.
This Maxx mobile phone is loaded with various multimedia options such as FM radio with recording and music player. It carries the some connectivity options like Bluetooth, Java, WAP 2.0 and GPRS. If we talk about its looks, it is a simple looking mobile with black and red combination and made from ordinary plastic. Its look is not too attractive but its price will definitely attract you. Maxx mq430-mobile price is range between Rs. 3000 – Rs. 4200 in Indian mobile market. In short we can say that it gives the high tech features in low price.